Romanium

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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1/24/2015
Introduction to the Silent Ones

Spartacus and Sandalio were summoned to the misty shores of Britannia to meet with a wealthy, but currently out of favor, Lucius Vitullus. The young man was looking to make enough wealth to be allowed to return home to Rome, and had found the perfect get-rich-quick scheme.

Throughout the island, there are strange old fortresses which the native halflings refuse to enter. Sensing that they might be filled with enough wealth to convince his family to let him come home, he contracted the two to explore a newly discovered site in Caledonia (Scotland). As they were going to leave, however, one of the servants warned that the forts were home to the “Silent Ones,” who killed anyone or anything that tried to disturb them.

The threat proved real enough, as the next morning found three of Vitullius’ servants (including the one who gave the warning) dead, and the master nowhere to be found. Further investigation by the party revealed that the intruders had entered via magical methods through ancient architecture in the basement.

The party set out to the fortress they had originally been contracted to find, assuming that Vitullus would have been taken there as prisoner. Along the way, they encountered strange mushroom people, who managed to tell them of a group of cloaked figures which had burned them out of their underground homes, leaving them weak and stranded on the surface.

Thanks to a hunting accident, the party found themselves inside a cavern, where they encountered a mysterious structure.

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